Studio: Bungie
Job Opening: Lighting Artist
Location: Bellevue, Washington, US
Type: Full-Time
Responsibilities:
- Develop and maintain lighting in our games in a manner that is consistent with Art Direction
- Drive lighting for game worlds, dynamic/scripted lighting, character and hard surface object light rigs, and in-game cinematics from start to finish
- Stay informed on new developments in rendering, particularly with regard to realistic lighting, atmosphere and surfaces
- Work closely with the tools and engine departments to prototype and test new lighting technology
- Provide feedback and direction to other production artists who are working on lighting-related tasks
Qualifications & Skills:
- AA/BFA preferred, or at least demonstrates, through portfolio, an industry standard level of art
- Experience with materials/shaders and their relationship to light
- Strong understanding of compositing processes and experience in post-processing techniques
- Excellent color sense
- Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc)
- Strong background in traditional art skills
- Must be well versed in Autodesk Maya/Max, Adobe Photoshop and a variety of rendering technologies
- Must possess excellent communication and problem-solving skills
- Must be able to work in a collaborative environment, taking direction from the Art Director/Leads as necessary
Apply for the job Online: To apply, visit https://boards.greenhouse.io/bungie/jobs/3240988