Bungie is looking for Technical Artist – Rigging

Bungie is looking for Technical Artist - Rigging

Studio: Bungie

Job Opening: Technical Artist – Rigging (Mid to Senior)

Location: United States of America

Type: Full-Time

Responsibilities:

  • Acquire a deep understanding of our engine and related tools
  • Operation of Bungie’s proprietary rigging system and DCC tools and technology
  • Collaboration with Character 3D Art, Hard-Surface 3D Art, Animation, Design and Engineering
  • Creation of technical content for various assets meeting Bungie’s shipping quality bar (Skeletons, Rigs, Skin Weighting, Cloth, and more)
  • Quality assurance for 3D art and animation content
  • Provide desk side support for Artists, Animators and Designers
  • Develop and maintain internal & external tools pipelines, supporting artists working efficiently
  • Documenting processes required to educate artists on new tools or workflows

Qualifications & Skills:

  • Professional or personal experience working with real-time game engines
  • Proficiency at Rigging in Autodesk Maya or equivalent software
  • Scripting or Programming experience in Python, C#, C++ or equivalent
  • Comfortable with prototyping and fast iterative development cycles
  • Experience partnering with external developers to create 3D art content
  • Problem-solving skills, good collaboration and a keen eye for detail are critical for success in this role
Nice to Have:
  • 3D Modeling
  • Animation
  • Motion Capture experience
  • Knowledge of anatomy
  • Face rigging
  • User interface design
  • Leadership and management experience

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