Studio: Bungie
Job Opening: Technical Artist – Rigging (Mid to Senior)
Location: United States of America
Type: Full-Time
Responsibilities:
- Acquire a deep understanding of our engine and related tools
- Operation of Bungie’s proprietary rigging system and DCC tools and technology
- Collaboration with Character 3D Art, Hard-Surface 3D Art, Animation, Design and Engineering
- Creation of technical content for various assets meeting Bungie’s shipping quality bar (Skeletons, Rigs, Skin Weighting, Cloth, and more)
- Quality assurance for 3D art and animation content
- Provide desk side support for Artists, Animators and Designers
- Develop and maintain internal & external tools pipelines, supporting artists working efficiently
- Documenting processes required to educate artists on new tools or workflows
Qualifications & Skills:
- Professional or personal experience working with real-time game engines
- Proficiency at Rigging in Autodesk Maya or equivalent software
- Scripting or Programming experience in Python, C#, C++ or equivalent
- Comfortable with prototyping and fast iterative development cycles
- Experience partnering with external developers to create 3D art content
- Problem-solving skills, good collaboration and a keen eye for detail are critical for success in this role
Nice to Have:
- 3D Modeling
- Animation
- Motion Capture experience
- Knowledge of anatomy
- Face rigging
- User interface design
- Leadership and management experience