Build A Rocket Boy is looking for Lead Artist

Build A Rocket Boy is looking for Lead Artist

Studio: Build A Rocket Boy

Job Opening: Lead Artist (UGC)

Location: Edinburgh, Scotland

Type: Full-Time

Responsibilities:

  • Team Leadership: Lead and mentor a small team of UGC artists, fostering creativity, collaboration, and professional growth.
  • Vision & Standards: Help define and maintain the artistic requirements for UGC assets, ensuring they meet both quality and performance benchmarks.
  • Pipeline Development: Collaborate with technical artists and engineers to establish efficient workflows and pipelines for UGC art creation.
  • Cross-Disciplinary Collaboration: Work closely with content designers, programmers, and other stakeholders to align artistic goals with gameplay and technical requirements.
  • Review & Feedback: Provide constructive feedback on team deliverables and ensure consistent quality across all UGC-related art.
  • Innovation & Trends: Stay ahead of industry trends in UGC and game art, driving innovation and the adoption of new tools and techniques.
  • Project Management: Prioritize tasks, manage deadlines, and allocate resources effectively to meet project milestones.

Qualifications & Skills:

  • Portfolio: An impressive portfolio showcasing your work in environment art, UGC tools, or similar content, demonstrating a strong eye for detail and quality.
  • Experience: Proven experience as a senior or lead artist in the games industry, with a track record of delivering high-quality art.
  • Leadership Skills: Experience managing or mentoring a team, with a focus on fostering collaboration and achieving collective goals.
  • Technical Knowledge: Proficiency in industry-standard tools (Unreal Engine 5, Unity, 3DS Max, Maya, Blender, and Photoshop) and an understanding of performance optimization.
  • Artistic Expertise: Deep knowledge of composition, lighting, and visual storytelling, with the ability to guide others in achieving artistic excellence.
  • Problem Solving: Strong ability to address technical and artistic challenges in a fast-paced development environment.

animation and vfx job