Studio: Brace Yourself Games
Job Opening: Animator
Location: Vancouver, BC, Canada
Type: Full-time
Responsibilities:
- Working with the Lead Animator and Art Director to create realistic and stylized locomotion and combat animations in Maya using both keyframe and motion capture
- Creating game-ready skeleton joint chains and painting skin weights
- Creating and maintaining character and prop rigs for use in Maya
- Exporting animations from Maya and implementing into Unreal Engine
- Creating and maintaining blueprints and state machines in Unreal Engine
- Identifying possible issues with allocated tasks and working with Lead Animator to overcome them
- Ability to work as part of a team
- Solicits peer review for initial feedback when appropriate
- Keeping up-to-date with technology, workflows, styles, etc. in the industry and pertaining to your field
- An ongoing commitment to a diverse, equitable and inclusive workspace and promoting our continual growth in these areas
Qualifications & Skills:
- Portfolio demonstrating relevant skills, only online work submissions (e.g. website, blog or online album). Accompanied by a shot breakdown explaining your contribution to each shot.
- Minimum of 3 years of experience
- Proficiency in Maya
- A thorough understanding of weight, motion, balance and physical form for both animate and inanimate objects
- Strong understanding of animation principles, and how they apply to gameplay
- Experience with keyframe animation
- Experience cleaning and polishing motion capture performances
- Strong sense of posing and timing
- Experience with rigging and skinning characters, creatures and props
- Experience creating animation state machines in either Unity or Unreal
- Strong collaborative skills working with multiple departments (design, engineering, production, QA)
- Positive attitude, self-motivated, proactive, great with verbal communication, an open mind-set when receiving feedback and able to pivot based on project priorities
- Excitement for building inclusive games for diverse audiences
- A commitment to and experience fostering a collaborative and inclusive work environment
- Humble with a growth mindset and excellent collaboration skills
- Willing to relocate to British Columbia, Canada (we will sponsor a visa for the right candidate)
Nice to have:
- Experience with procedural animation
- Experience with Advanced Skeleton
- Experience with Faceware Retargeter & Analyzer
- Proficient with basic functionality of source control, and task tracking
- Experience with scripting (mel or python), or coding (C# or C++)