Blendshape Artist required at Rockstar Games

Blendshape Artist required at Rockstar Games

Studio: Rockstar Games

Job Opening: Blendshape Artist – Characters

Location: Bengaluru, Karnataka, India

Type: Full-Time

Responsibilities:

  • Process 3D photogrammetry data by cleaning up and projecting high resolution scans onto our game meshes.
  • Process 4D data using our proprietary tools, sculpt detail losses in ZBrush and improve character deformation to conform to our guidelines.
  • Sculpt FACS blendshapes manually from reference to build our facial rigs.
  • Reproject and cleanup albedo textures, create bloodflow and animated normal maps from scan data.
  • Work closely with Riggers and Animators addressing feedback on a per character basis.

Qualifications & Skills:

  • Experience creating blendshapes used in highly complex facial rigs for characters and creatures.
  • 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
  • Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
  • Expertise and capability to focus on production-driven goals and requirements.
  • A comprehensive visual portfolio/samples showing a range of work relevant to the role.
  • Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
  • A deep understanding of FACS, and facial anatomy both muscle and skeleton.
  • Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
  • Self-motivated with excellent, friendly and effective communication skills within a global team setting.
  • Ability to collaborate within other team disciplines – Technical, Animation and Production.

Pluses:

  • Experience with 4D data capture and handling pipelines.
  • Experience with procedural asset content creation, using software such as Houdini.
  • Experience with rigging and animation.
  • Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab.