Studio: Rockstar Games
Job Opening: Blendshape Artist – Characters
Location: Bengaluru, Karnataka, India
Type: Full-Time
Responsibilities:
- Process 3D photogrammetry data by cleaning up and projecting high resolution scans onto our game meshes.
- Process 4D data using our proprietary tools, sculpt detail losses in ZBrush and improve character deformation to conform to our guidelines.
- Sculpt FACS blendshapes manually from reference to build our facial rigs.
- Reproject and cleanup albedo textures, create bloodflow and animated normal maps from scan data.
- Work closely with Riggers and Animators addressing feedback on a per character basis.
Qualifications & Skills:
- Experience creating blendshapes used in highly complex facial rigs for characters and creatures.
- 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
- Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
- Expertise and capability to focus on production-driven goals and requirements.
- A comprehensive visual portfolio/samples showing a range of work relevant to the role.
- Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
- A deep understanding of FACS, and facial anatomy both muscle and skeleton.
- Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
- Self-motivated with excellent, friendly and effective communication skills within a global team setting.
- Ability to collaborate within other team disciplines – Technical, Animation and Production.
Pluses:
- Experience with 4D data capture and handling pipelines.
- Experience with procedural asset content creation, using software such as Houdini.
- Experience with rigging and animation.
- Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab.