Studio: Rockstar Games
Job Opening: Blendshape Artist – Characters (Mid – Level And Senior)
Location: Bengaluru, India
Type: Full-Time
Rockstar India is looking for enthusiastic and talented Blendshape Artists (Mid-Level and Senior) to join our dedicated Face team. This position requires an excellent understanding of current and emerging character creation technologies applied to facial rigging and animation as we continue to create memorable characters to populate our game worlds.
What we do?
- We have a deep knowledge of anatomy and Facial Action Coding System (FACS), sculpting assets and enhancing photogrammetry data in order to improve end results for both our character creation and animation pipelines.
- We work closely with Art and Animation to push the boundaries of facial performance in our games, servicing narrative plot and broader game design goals and features.
- We help to drive and improve the flow of the photogrammetry pipeline – streamlining current processes and suggesting tool improvements, for both internal software and 3rd.
- We pay acute attention to human face anatomy and have insane attention to detail for the subtle facial nuances driven by age, genetic background, lifestyle and personality inputs; specifically how this then translates to the musculature, fat and skin layers in motion for the face.
Responsibilities:
- Process 3D photogrammetry data by cleaning up and projecting high resolution scans onto our game meshes.
- Process 4D data using our proprietary tools, sculpt detail losses in ZBrush and improve character deformation to conform to our guidelines.
- Sculpt FACS blendshapes manually from reference to build our facial rigs.
- Reproject and cleanup albedo textures, create bloodflow and animated normal maps from scan data.
- Work closely with Riggers and Animators addressing feedback on a per character basis.
Qualifications:
- Experience creating blendshapes used in highly complex facial rigs for characters and creatures.
- 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
- Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
- Expertise and capability to focus on production-driven goals and requirements.
- A comprehensive visual portfolio/samples showing a range of work relevant to the role.
Skills:
- Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
- A deep understanding of FACS, and facial anatomy both muscle and skeleton.
- Advanced knowledge of industry standard software applications such as: Photoshop, 3ds Max/Maya, ZBrush, Topogun, Wrap3D etc.
- Self-motivated with excellent, friendly and effective communication skills within a global team setting.
- Ability to collaborate within other team disciplines – Technical, Animation and Production.
Pluses:
Please note that these are desirable skills and are not required to apply for the position.
- Experience with 4D data capture and handling pipelines.
- Experience with procedural asset content creation, using software such as Houdini.
- Experience with rigging and animation.
- Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab.