Studio: Big Moxi Games
Job Opening: Level Designer
Location: Porto Alegre, Rio Grande do Sul, Brazil
Type: Full-Time
Responsibilities:
- Design and develop levels from concept to completion, including creating 2D/3D layouts, detailed documentation, and prototypes with the support of your colleagues;
- Produce coherent and comprehensive level design documentation to effectively communicate with multidisciplinary teams;
- Actively participate in design discussions and reviews to enhance the overall player experience.
- Collaborate closely with environment artists to ensure seamless integration of gameplay mechanics and visual aesthetics.
- Work alongside programmers to transform concepts into functional gameplay.
- Contribute innovative ideas to all aspects of the game, including mechanics, story, missions, and beyond.
Qualifications & Skills:
- 2+ years of experience
- Proficiency with Unreal Engine 5;
- Strong understanding of level flow, pacing, and design principles;
- POIs and Landmark design;
- Ability to craft engaging and immersive gameplay encounters;
- Openness to receiving constructive feedback and incorporating it into your work.
- Exceptional attention to detail and organizational skills;
- Capability to follow schedules and meet project milestones effectively;
- Broad knowledge of and passion for video games, coupled with the ability to critically evaluate user experience.
- Strong teamwork and collaboration skills;
- Proficient English communication skills, both written and verbal.
Pluses:
- Knowledge of art composition and environmental dressing;
- Familiarity with 3D modeling software such as 3D Studio Max, Maya, or Blender.
- Experience in visual storytelling through environmental design;
Apply for the Job Online: To apply, send your CV to jobs@bigmoxigames.com