Studio: Big Ant Studios
Job Opening: Character Artist
Location: Adelaide, Australia
Type: Full-Time
Responsibilities:
- Working with other Senior Artists to ensure the highest quality output.
- Sculpting high-resolution models for baking/re-topologising into game-ready assets.
- Creating 3d real-time game-ready models.
- Unwrapping and baking of assets.
- Creating 2d texture maps.
- Working with the in-house engine to achieve the best possible results.
Qualifications & Skills:
- Experience with Maya – other 3D package knowledge is a plus.
- Photoshop.
- ZBrush.
- PBR techniques.
- Allegorithmic texturing packages.
- Excellent communication and interpersonal skills.
- The ability to work effectively as part of a team.
You get bonus points for:
- Interest in human anatomy is a huge plus.
- Understanding of and interest in sports.
- Working knowledge of UE4 or Unity.
- Good problem-solving skills.