
Studio: Behaviour Interactive
Job Opening: Texture Artist
Location: Montreal, Québec, Canada
Type: Full-Time
Responsibilities:
- Organize the texture pipeline, with Technical Art Director, Art Lead, and Lighting Artist.
- Work closely with artists to understand the environment’s needs and help them suggest textures and techniques.
- Understand the environments and the assets production pipeline.
- Calibrate and polish textures to apply them in the world.
- Ensure clear communication with their managers to give visibility to their team and their work.
Qualifications & Skills:
- 5+ years of experience in a similar position, within the gaming industry.
- Good ability to use Substance Designer.
- Knowledge of Unreal 5.
- Proficiency in the PBR process.
- Solid understanding of image and composition (lighting, composition, calibration, rendering).
- Excellent communication skills, adaptability as well as sense of organization and anticipation.
