Bad Robot Games is hiring Senior Technical Animator

Bad Robot Games is hiring Senior Technical Animator

Studio: Bad Robot Games

Job Opening: Senior Technical Animator (Rigging)

Location: Remote

Type: Full-Time

Responsibilities:

  • Develop, improve, and maintain tools for Rigging, Animation and Pipelines using Maya’s Scripting API
  • Create quality character animation rigs in Maya using internally developed or licensed rigging tools
  • Create performant character deformation skeletons and weighting them to geometry for export to the Unreal Engine
  • Provide technical support for the externally licensed animation/rigging toolset and API
  • Liaison with external tools and rigging providers, communicating any feedback and supervising delivery results
  • Collaborate with various team members to support game character and creature implementation. Including:
    • Creating or Maintaining Sharable/Extensible Character Skeletons
    • Determine technical requirements and Troubleshoot Limitations
    • Helping setup or Drive Run-time Pose Deformation Correction and Post Process Anim Blueprints
    • Performance Improvements on run-time characters and creatures
  • Identify workflow improvements with new or existing tools with the animation team
  • Spearhead research and adapt new technologies, programs or tools for rigging and animation

Qualifications & Skills:

  • 5+ years of game development experience in a technical animator/rigging role
  • Developed or maintained custom-scripted rigging and animation tools in Maya
  • Demonstrates strong character or creature animation rigging skills
  • Demonstrates expertise of Maya’s Python API or MEL, with a focus on animation, rigging, and pipelines
  • Experience in creating and weighting deformation rigs for game-ready characters
  • Have a strong understanding of human anatomy, skeleton creation, real-time game skinning, and mesh topology and how it relates to motion
  • Self-sufficient and self-motivated, can perform duties with little oversight
  • Experience with giving and receiving constructive feedback
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

Bonuses:

  • Worked on at least 1 AAA title
  • Experience with live service games
  • Experience in C++ Programming language
  • Experience with the Unreal Engine including Control Rig and Post Process Anim Blueprints
  • Experience with run-time pose deformation correction with joints and/or blend shapes

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