Studio: Bad Rhino Studios
Job Opening: Sr. 3D Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Expert abilities in creating content for Unreal Engine 4/5
- Expert abilities in modeling and texture game-ready assets
- Expert abilities in creating realistic and painterly style/materials & textures
- Expert knowledge of Substance Painter
- High-res sculpting in ZBrush and decimation low poly process
- Flexibility with the adoption of art styles and direction
- Work closely with the Art Director to establish D.C.C. pipeline standards and procedures
- Excellent skills in maintaining consistent art style and direction
- Excellent communication skills
- Autodesk Maya (preferred) or 3DS Max
Qualifications & Skills:
- 5+ years of experience and three or more published AAA titles in a 3D Artist capacity.
- Expert knowledge of digital content creation processes including, but not limited to, high-poly and low-poly modeling, asset optimizations, Unreal Engine, entire D.C.C. pipeline
- Experience in creating and modifying shading networks for assets in Unreal Engine
- Expert knowledge in shape and form
- Expert knowledge of Unreal Engine D.C.C. pipeline
- Proactive in communicating progress and solving problems.
- Ability to communicate effectively with other designers, management, and peers in other disciplines.
- Expert proficiency with Autodesk Maya (preferred) or 3DS Max
- Expert knowledge of content creation for video games and hardware such as VR or Consoles
- Experience working with a variety of modern art pipelines including modular, organic, and hard surface construction
- A passion for games
- Demonstrated experience working with realistic and hyper-realistic art styles
- Experience with AAA First or Third Person titles
- Pipeline tools development (not required)
- Porting content to PS4/PS5, Xbox/XboxOne, and Nintendo Switch