Studio: Electronic Arts
Job Opening: Associate Technical Artist – Rigging
Location: Vancouver, BC, Canada
Type: Full-Time
Responsibilities:
- Design and implement varying levels of complexity skeletons, control rigs, secondary animation, and skin deformations
- Design, develop, deploy and maintain animation tools, workflows, and pipelines to improve production efficiency.
- Implement techniques and process to solve character, animation and deformations challenges as identified by department lead
- Proactive in problem identification while developing and delivering solutions
- Define and estimate tasks in a well-organized manner
- Interact and collaborate with the key client stakeholders, both up and downstream.
Qualifications & Skills:
- 0-2 years of technical art/rigging/animation experience, especially if includes experience shipping game titles and/or VFX/feature animation.
- Degree in Visual Effects, Game Design, or Technical subject area in lieu of industry experience required.
- Experience with Python, C#, C++ and familiarity with Maya API a plus
- Education experience or background in rigging and skinning character assets
- Understanding of animation principles and human anatomy
- Experience in standard industry tools including Maya, Houdini and/or MotionBuilder
- Have a proactive work ethic, capable problem solver who is not afraid of big challenges. The perfect fit should be able to quickly identify issues, attempt to resolve and know when to escalate.
- Strong communication and documentation skills required to educate artists on new tools and/or workflows