Studio: That’s No Moon
Job Opening: Associate Art Director, Lighting & VFX
Type: Full-Time
Responsibilities:
- Design concise and insightful visual development docs focused on VFX, lighting, and color scripts.
- Develop lighting keys tightly aligned to the story and game design.
- Effectively work with Game Design and the world teams to create exceptional lighting and VFX that balance art and game design pillars.
- Collaborate with production, lighting, VFX, and cinematic teams to define sustainable milestones, schedules, and staffing while hitting budgets, quality goals, and dates.
- Work at the highest level aesthetically while balancing scope, deadlines, and implementation considerations.
- Create paint-overs, ‘redlines,’ annotations, and callouts to facilitate feedback to polish lighting, VFX, production design, and mood.
- Collaborate with the Studio Art Director and Art Leads to define, implement, and nurture the lighting, color, and VFX pipelines from inception to final in-game VFX, lighting, and rendering.
Qualifications & Skills:
- 5+ years of professional games or film concept design.
- Shipped a AAA game, film, or short film as a supervisor or director.
- Outstanding portfolio demonstrating the ability to create and direct compelling realistic visuals.
- Exceptional grasp of traditional art theory including composition, lighting, color, value, and shape language.
- Strong grasp of practical and CGI lighting, color science, VFX, and narrative.
- Professional experience with Photoshop for sketching, paint overs, photo bashing, and color grading.
- An innate understanding of cinematic and environmental lighting from ‘practical’ naturalist lighting to motivated theatrical lighting.
- Strong understanding of how to develop, implement and execute efficient reference, color keys, mood art, and workflows.
- (Bonus) Education in art, lighting, film, color science, or related fields
- (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion, etc.
- (Bonus) Experience working with a game engine to manipulate lighting, LUTS, and render passes.
- (Bonus) Experience with PBR engines, materials, and related technical terminology.