Associate Art Director required at That’s No Moon

Associate Art Director required at That's No Moon

Studio: That’s No Moon

Job Opening: Associate Art Director, Lighting & VFX

Type: Full-Time

Responsibilities:

  • Design concise and insightful visual development docs focused on VFX, lighting, and color scripts. 
  • Develop lighting keys tightly aligned to the story and game design.  
  • Effectively work with Game Design and the world teams to create exceptional lighting and VFX that balance art and game design pillars. 
  • Collaborate with production, lighting, VFX, and cinematic teams to define sustainable milestones, schedules, and staffing while hitting budgets, quality goals, and dates.  
  • Work at the highest level aesthetically while balancing scope, deadlines, and implementation considerations. 
  • Create paint-overs, ‘redlines,’ annotations, and callouts to facilitate feedback to polish lighting, VFX, production design, and mood. 
  • Collaborate with the Studio Art Director and Art Leads to define, implement, and nurture the lighting, color, and VFX pipelines from inception to final in-game VFX, lighting, and rendering.

Qualifications & Skills:

  • 5+ years of professional games or film concept design.  
  • Shipped a AAA game, film, or short film as a supervisor or director.  
  • Outstanding portfolio demonstrating the ability to create and direct compelling realistic visuals.  
  • Exceptional grasp of traditional art theory including composition, lighting, color, value, and shape language.  
  • Strong grasp of practical and CGI lighting, color science, VFX, and narrative.  
  • Professional experience with Photoshop for sketching, paint overs, photo bashing, and color grading.  
  • An innate understanding of cinematic and environmental lighting from ‘practical’ naturalist lighting to motivated theatrical lighting. 
  • Strong understanding of how to develop, implement and execute efficient reference, color keys, mood art, and workflows.  
  • (Bonus) Education in art, lighting, film, color science, or related fields  
  • (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion, etc.  
  • (Bonus) Experience working with a game engine to manipulate lighting, LUTS, and render passes.  
  • (Bonus) Experience with PBR engines, materials, and related technical terminology.

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