Ascendant Studios hiring Senior Environment Artist

Ascendant Studios hiring Senior Environment Artist

Studio: Ascendant Studios

Job Opening: Senior Environment Artist

Location: Remote

Type: Full Time

Responsibilities:

  • Trouble-shoot levels and maintain them to stay in frame rate, memory and design spec
  • Additional responsibilities may be assigned as needed
  • Enthusiasm for working closely with other Artists
  • Communicate with Production, Design, and other departments
  • Propose ideas and visual references for game locations
  • Work out the details and concept modular systems of architecture for levels
  • Basic lighting knowledge are desired
  • Optimize the final levels for performance
  • Use the game engine efficiently to create maps that run smoothly on consoles
  • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project
  • Create models for both organic and inorganic environments, as well as props and tilesets
  • Work with the designers to build and decorate levels in engine, with considerations for gameplay space and flow
  • Prototype and block out assets and environments
  • Work with the art director and designers to come up with new level concepts and gather reference
  • Give, receive, and make changes to your work based on constructive feedback

Qualifications & Skills:

  • Expert of texturing using both procedurally generated and hand painted techniques in a PBR workflow
  • Strong understanding of modularity and the use of trim sheets for optimal level building
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
  • Flexibility to adapt asset creation to any art style
  • Understand real-time game development needs
  • Able to collaborate closely with Texture/Concept Artists
  • 3-5+ years experience as an Environment Artist or other role responsible for creating game-ready assets
  • High level of proficiency with Maya, Zbrush, and Substance Painter/Designer
  • Strong traditional art fundamentals, including the function of form and color, proportions, shape, etc.

Bonus Points:

  • Familiarity with Houdini, World Machine, SpeedTree, or other industry standard software.
  • Experience with lighting levels
  • Previous work with Unreal Engine
  • Previous experience working on an AAA, 1st person, console title

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