Arx Anima is looking for a LookDev Artist

Arx Anima is looking for a LookDev Artist

Studio:  Arx Anima

Job Opening: LookDev Artist

Location: Vienna, Austria

Type: Full-Time

Responsibilities

  • Collaborate with the Director, CG supervisor, and other departments to develop the visual aesthetic of 3D animated characters, environments, props, and assets.
  • Design and refine materials, textures, shaders, and lighting setups to achieve the desired look, ensuring consistency across the project.
  • Conduct tests and work on iterative refinements to achieve the desired look in various lighting and environmental conditions.
  • Work closely with the Lighting and Shading teams to ensure optimal integration of assets into the final render pipeline.
  • Assist in troubleshooting technical issues related to look development and ensure assets meet technical specifications.
  • Maintain and organize asset libraries and file structures to ensure easy access and efficiency for the production team.
  • Continuously stay updated on industry trends, tools, and techniques related to 3D look development, contributing innovative solutions to the team.

Qualifications & Skills:

  • Proven experience in 3D animation and look development within the animation, VFX, or game industry.
  • Strong proficiency in 3D software (e.g., Houdini, Maya, or similar) and rendering engines (e.g., Karma, Arnold, or similar).
  • Experience in Solaris and MaterialX is beneficial. 
  • Expertise in texturing, lighting, and shading workflows.
  • Proficiency in using various texture painting and authoring tools is a plus (e.g., Substance Painter, Mari, Photoshop).
  • Strong understanding of material and texture creation, as well as visual storytelling.
  • Ability to collaborate and communicate effectively with cross-functional teams in a fast-paced production environment.
  • Strong problem-solving skills and a keen eye for detail.
  • A portfolio demonstrating your expertise in 3D look development is required.
  • Experience with Houdini Solaris for procedural shading and asset creation.
  • Familiarity with compositing software (e.g., Nuke).
  • Experience in creating complex textures and shadings for characters, environments, and props.
  • Understanding of the animation production pipeline and the role of look development in the overall production process.

animation and vfx jobs