Art Outsource Manager required at Crystal Dynamics

Art Outsource Manager required at Crystal Dynamics

Studio: Crystal Dynamics

Job Opening: Art Outsource Manager

Location: Bellevue, Washington

Type: Full-Time

Responsibilities:

  • Work with the Art Leads to establish the art delivery bar for the project then direct internal artists and external partners in order to deliver that quality by using industry standard tools (such as Unreal Engine, Maya, etc)
  • Set up workflows and submission processes with vendors, providing training and constructive feedback to ensure assets are consistently delivered on time and at quality
  • Develop detailed documentation, references, and examples to facilitate the creation of quality assets throughout a full production cycle
  • Coordinate with production team to plan, track asset creation progress and delivery schedule using various production tools (such as Jira, Confluence, Shotgrid)
  • Find solutions to visual, production, and technical challenges
  • Negotiate contracts with vendors, establishing costs and deliverables, requesting approval from legal and finance on during negotiation phase, then continuing to maintain and monitor the costs/budget after contracts are in place

Qualifications & Skills:

  • Previous professional experience as an Art Outsource Manager directing high-quality art for major production
  • Strong working knowledge of the art production pipeline for games, including understanding of different types of art assets, for all stages of production cycle production pipeline
  • Demonstrable experience providing feedback on art being created in a variety of tools such as Maya, Zbrush, Blender, Photoshop, Substance, and Unreal Engine
  • Understanding of how to use Project Management Tools/Software, such as Shotgrid, Jira, and Confluence
  • Firm understanding of contract negotiations, budgeting and asset management
  • Solid communication skills, including the ability to explain technical art concepts and give clear, actionable feedback
  • Examples of work that showcases a keen eye for quality and detail, ideally for outsourced art (Examples of work could include, but are not limited to: in-game art in published game, call out sheets, technical notes, and/or other feedback that was given and the high-quality result produced as a result)

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