Studio: Skyhook Games Studio
Job Opening: Art Director
Location: Liverpool, England/ Remote
Type: Full-Time
Responsibilities:
- Lead Artistic Vision: Develop and communicate a compelling artistic vision for our game projects, aligning with the overall game design and narrative to creative a cohesive and immersive player experience.
- Team Leadership: Mentor a team of artists, providing clear direction, constructive feedback, and support to foster creativity, collaboration, and artistic excellence.
- Conceptualisation: Collaborate with game designers and writers to conceptualise and visualise game worlds, characters, environments, and visual effects that align with the game’s theme and gameplay mechanics.
- Art Style Development: Define and refine the game’s art style, ensuring consistency and quality across all visual elements, including characters, animations, environments, UI, and promotional materials.
- Asset Creation: Oversee the creation of 2D and 3D assets, textures, animations, and visual effects, ensuring they meet the artistic standards and technical requirements of the game.
- Quality Control: Conduct regular reviews and quality checks to maintain a high standard of visual quality throughout the development process, identifying and addressing areas for improvement.
- Collaboration: Collaborate effectively with cross-functional teams, including game designers, programmers, and key stakeholders, to integrate visual elements seamlessly into the gameplay experience. Building relationships with external clients and internal teams as required.
- Research & Innovation: Stay updated with industry trends, emerging technologies, and artistic techniques to incorporate innovative and cutting-edge visual elements into our games.
- Resource & Budget Allocation: Working closely with internal teams to allocate resources effectively whilst ensuring the project remains on budget.
Qualifications & Skills:
- Proven experience as an Art Director in the game development industry, with a strong portfolio showcasing your artistic and creative skills.
- Proficiency in industry-standard software tools such as Photoshop, Illustrator, 3DS Max, Maya or equivalent.
- Working knowledge of Unreal Engine, preferably UE5.
- Strong understanding of game development pipelines and workflows, from concept to final implementation.
- Excellent leadership and communication skills, with the ability to inspire and motivate a creative team.
- Ability to adapt to various art styles and work within the constraints of different game genres.
- Passion for games and a deep understanding of what makes a game visually appealing and engaging for players.
- Ability to come up with the best ways to work via research and implementing them in-house.
- Process driven to ensure no bottlenecks and art pipeline maintaining throughout our projects.
Apply for the Job Online: To apply, send your CV to jobs@skyhookgames.com