Art Director required at Bad Robot Games Studio

Art Director required at Bad Robot Games Studio

Studio: Bad Robot Games

Job Opening: Art Director

Location: Remote

Type: Full-Time

Responsibilities:

  • Collaborate with the creative leads team to create, communicate, and maintain a clear artistic vision for the project
  • Define the game’s aesthetic and inspire the team to achieve that vision.
  • Create assets to demonstrate how to bring the vision to life via your craft expertise in a specific area of art (Characters, Environments, Concept)
  • Inspire and mentor the art team to achieve quality and stylistic goals
  • Problem-solve and generate new ideas with cross-discipline teams
  • Participate in playtesting and provide “hands on” feedback as the project progresses
  • Build the art team, by partnering with recruiting to bring in exceptional art talent

Qualifications & Skills:

  • Have shipped one entire PC or console AAA release as an Art Director (from pre-production to commercial release, ideally through a live game phase)
  • Extensive experience in a senior art IC role, ideally two or more AAA games shipped
  • Proven ability to lead, inspire, and manage artists across multiple disciplines
  • Full-stack skillset from concept art to in-game implementation, characters to environments to architecture
  • Proficiency in professional 3D tools like Maya and Photoshop as well as game engines like Unreal and Unity
  • Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting live games.

Bonuses:

  • A passion for characters, 3D environments, and multiplayer online gaming
  • Online multiplayer FPS game development experience
  • A rich history of game playing across a wide variety of game genres
  • Unreal Engine Experience

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