Arena Net is looking for a Tools Engineer

Arena Net is looking for a Tools Engineer

Studio: Arena Net

Job Opening: Tools Engineer

Type: Full-Time

Responsibilities

  • You put your teammate’s work above all else and will drop everything to make sure anyone on the team who gets stuck is quickly up and running again.
  • While you are expected to meet challenges with a smile, you are also thick-skinned and understand that when teammates are frustrated with the tool, that does not mean they are frustrated with you, even though it may feel that way.
  • You handle situations with empathy and compassion and work to defuse those frustrations; however, they may manifest.

Qualifications & Skills:

  • You, our ideal candidate, are an experienced tools engineer within the Unreal Engine environment.
  • You are very comfortable writing code in C++ and C#.
  • You enjoy overseeing tools and workflow development using the Unreal Engine for a large team.
  • This includes customizing UGS for the team’s needs, helping the team with validation for pre-flights, and creating editor tools with UMG/Slate.
  • You are a strong communicator, both in written communication and face-to-face.
  • You are friendly and able to communicate with both technical and non-technical teammates in ways that make them feel heard, safe, and comfortable.
  • You write outstanding documentation that teammates can follow to reduce their need to call on you for every issue that arises.
  • You are a tireless advocate for good practices and can explain that while some processes may seem to slow an individual down, they are necessary to prevent issues that will prevent the whole team from being able to work effectively.
  • You won’t back down when pushed to put the project at risk for short-term gains; instead, you will work to improve workflows that fit within our safety net.
  • Experience as a building engineer or with build systems, experience with Horde, Robomerge, UMG, and Python.

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