Animator/Rigger required at Wargaming Studio

AnimatorRigger required at Wargaming Studio

Studio: Wargaming Studio

Job Opening: Animator/Rigger

Location: Chicago, USA

Type: Full-Time

Responsibilities:

  • Work with team to build rigs and vertex weight models.
  • Create animations for characters and objects via keyframe and motion capture.
  • Help prepare and participate in motion capture sessions.
  • Collaborate with team to create animations for in game characters and objects.
  • Proactively identify and fix bugs within our ever growing game systems and content.
  • Optimize and polish animations and real-time physics in-engine tools.
  • Work on dynamic interactive props as well as static environment objects.
  • Work with departments to help create and evaluate new tools to help improve animation production.

Qualifications & Skills:

  • 3+ years of experience and understanding of techniques and technologies relating to character rigging and animation.
  • Excellent understanding of human anatomy, structure, dynamics and character motion.
  • Mastery of at least one of the following 3D packages 3ds Max or Maya.
  • Experience working in the games industry as a character animator/rigger.
  • Experience with game engine rigging and animation systems like Unity, Unreal or similar.
  • Knowledge and competency with 3D software, scripting, modeling, animation, and rendering.
  • Experience with creating custom support structures for character assets (ie, objects, ponytails, etc that can move independently from the normal body structure).
  • One or more shipped game titles.
  • Experience with multiple game engines, preferably Unity or Unreal.
  • Proficient time and project management skills.

Apply for the Job Online: To apply, visit https://boards.greenhouse.io/wargamingen/jobs/2769852