Studio: Wargaming Studio
Job Opening: Animator/Rigger
Location: Chicago, USA
Type: Full-Time
Responsibilities:
- Work with team to build rigs and vertex weight models.
- Create animations for characters and objects via keyframe and motion capture.
- Help prepare and participate in motion capture sessions.
- Collaborate with team to create animations for in game characters and objects.
- Proactively identify and fix bugs within our ever growing game systems and content.
- Optimize and polish animations and real-time physics in-engine tools.
- Work on dynamic interactive props as well as static environment objects.
- Work with departments to help create and evaluate new tools to help improve animation production.
Qualifications & Skills:
- 3+ years of experience and understanding of techniques and technologies relating to character rigging and animation.
- Excellent understanding of human anatomy, structure, dynamics and character motion.
- Mastery of at least one of the following 3D packages 3ds Max or Maya.
- Experience working in the games industry as a character animator/rigger.
- Experience with game engine rigging and animation systems like Unity, Unreal or similar.
- Knowledge and competency with 3D software, scripting, modeling, animation, and rendering.
- Experience with creating custom support structures for character assets (ie, objects, ponytails, etc that can move independently from the normal body structure).
- One or more shipped game titles.
- Experience with multiple game engines, preferably Unity or Unreal.
- Proficient time and project management skills.
Apply for the Job Online: To apply, visit https://boards.greenhouse.io/wargamingen/jobs/2769852