Studio: Wētā Workshop Game Studio
Job Opening: Animator
Location: Wellington, New Zealand
Type: Full-Time
Responsibilities:
- Create compelling, authentic and visually pleasing animations across in-game enemies, characters, weapons and environments.
- Keyframe animation and Mocap editing.
- Use Unity’s Mecanim system to create and maintain animation tree graphs.
- Liaise with the Art Director and Senior Animator as well as members of the Programming and Design teams, to define and implement AI gameplay systems.
- Work with key stakeholders to create immersive cutscenes and scripted scenarios filled with memorable characters and events.
- Engage in R&D of new tools and technologies relevant to the project.
- Provide feedback and guidance to programmers in order to develop new animation processes and systems. State machine experience necessary.
- Actively participate in project planning, content review and playtesting sessions.
Qualifications & Skills:
- Games industry experience, with at least 1 shipped title as a game animator.
- Previous experience working with keyframe animation and mocap assets.
- Expert knowledge of Maya.
- Experience with Unity’s Mecanim or similar (Unreal Blueprints, Morpheme or any other animation tree graph systems in a shipped title).
- Portfolio demonstrating a good understanding of the principles of animation.
Bonus points if you have:
- Working knowledge of MEL scripting.
- Motion capture experience
- Experience with C#.
- Experience with rigging and technical pipelines
- Knowledge of production tools such as Perforce, Git, Jira, a plus.