Studio: Amber
Job Opening: 3D Character Artist
Location: Taipei, Taiwan / Hybrid Remote
Type: Full-Time
Responsibilities:
- Create realistic Characters and Creature assets together with a team of animators and technical art team
- Efficiently model assets that fit within the style of the game
- Together with the technical art team ensure proper integration of the characters in game engine
- Help to flesh out concepts and bring them to the final game asset
- Extensive experience in AAA game development and at least 1 commercially released title.
- Comprehensive knowledge of industry-standard 3D, ZBrush, Maya, Substance Painter and Marvelous Designer, Photoshop, etc.
- Experience of working with Unreal Engine.
- A passion for AAA video games, ideally FPS, Action Based and ARPGs
Qualifications & Skills:
- Exceptional understanding of next-gen asset creation workflows with the ability to improve them, then optimize as required for final product
- A keen sense of proportion and a good understanding of human anatomy
- Ability to create highly realistic characters that meet AAA standards
- In-depth understanding and practical experience of high-end character modelling, sculpting and PBR materials
- Good understanding of real-time hair creation
- Good understanding of game topology, including edge flow and correct mesh creation for animation
- At least one complete example of a real-time realistic character, including fully realised skin, hair and cloth
- A very good texturing skills using Substance Painter or similar software
- 5+ years of experience in game development, interpreting concepts, modelling and texturing assets
- Being used to work on tasks autonomously and to deliver results in time
- Good communication skills, keeping stakeholders up to date with your progress and any potential issues that may arise throughout production.
- Strong knowledge of industry standard pipelines and workflows, asset exporting process
- Software experiences such as 3ds Max, Maya, Blender, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine 4(5)