Studio: Fatshark
Job Opening: AI Systems Engineer
Location: Stockholm, Sweden
Type: Full-Time
Responsibilities:
- Develop and implement AI solutions tailored to enhance player experience and game production efficiency
- Stay up-to-date with and research state-of-the-art AI techniques
- Utilize a variety of programming languages and tools, including C/C++, Lua, and Python, to integrate and experiment with advanced AI technologies in our games and production pipelines
- Experiment with cutting-edge AI techniques and tools such as LLMs, RAG, multi-modality, reinforcement learning, and model evaluation to find more innovative, more efficient game development methods
- Maintain a focus on creating scalable and efficient AI systems that enhance gameplay and development workflows
- Educate about and facilitate AI and similar technologies within the studio
Qualifications & Skills:
- Master’s or Bachelor’s Degree in Computing, Mathematics, Physics, or equivalent
- Familiarity with recent LLM advances such as Agents, RAG, fine-tuning, and distillation
- Strong programming skills and a love of coding, both conceptually and as a craft
- Open to new ideas and concepts, having a genuine curiosity towards new technologies, and not afraid to fail
Bonus qualifications
- Experience or interest in game development as a hobby or academic pursuit
- Experience from side projects, participation in game jams, programming competitions, etc. Ability to showcase an excellent GitHub repo
- Like dogs