Studio: AAA Game Art Studio
Job Opening: Lead Animator Spine
Location: Remote
Type: Full-Time
Responsibilities:
- Managing remote teams of animators.
- Ensuring the quality and efficiency of projects.
- Planning and monitoring team workflows in collaboration with the Project Manager (PM).
- Reporting project progress to the Art Director.
- Providing feedback to team members.
- Creating animations in Spine.
- Preparing PSD files.
- Creating animation objects using slots.
- Developing and exporting atlases.
- Collaborating with artists and the Art Director to animate characters, environments, and FX.
- Exporting animations in accordance with technical requirements.
- A Background in art education.
- Participation in released game projects.
- hand-drawing skills.
Qualifications & Skills:
- Knowledge of Ukrainian and/or Russian.
- Experience in remotely managing a team of animators and implementing game art projects.
- Proficiency in Spine.
- At least 1 year of experience in a similar role within the gaming or related industry.
- Strong knowledge of basic animation principles, including rhythm, deformation, overlaps, etc.
- Understanding of object physics (e.g., fabric remains light and flexible, metal does not behave like rubber).
- Experience working with effects, including frame-by-frame animation.
- Attention to detail in technical tasks.
- Experience working with PSD source files.
- Knowledge of animation principles, a good sense of dynamics, form, color, and composition, and human and animal anatomy.
- A portfolio showcasing relevant work and a willingness to complete a test task.