A Technical Artist is required at Tripledot Studios

A Technical Artist is required at Tripledot Studios

Studio: Tripledot Studios

Job Opening: Technical Artist

Location: London, United Kingdom

Type: Full-Time

Responsibilities

  • Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Write custom components in C# when control over complex visual elements is required.
  • Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Create animations, particle effects, and custom shaders when necessary.
  • Support and mentor game artists on technical issues.
  • This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.

Qualifications & Skills:

  • Expertise in the Unity engine and Unity UI in particular.
  • Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • The ability to write clean, performant C# code when necessary.
  • A drive to solve problems in a thoughtful, elegant way.
  • The drive to proactively clean up or fix unoptimised assets, and knowing when to do so.
  • Experience working closely with programmers and the ability to communicate technical information to them remotely.
  • Professional-level English.
  • Applicants may be asked to complete a short technical art test at home.

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