
Studio: Tripledot Studios
Job Opening: Technical Artist
Location: London, United Kingdom
Type: Full-Time
Responsibilities:
- Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
- Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
- Write custom components in C# when control over complex visual elements is required.
- Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
- Create animations, particle effects, and custom shaders when necessary.
- Support and mentor game artists on technical issues.
- This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.
Qualifications & Skills:
- Expertise in the Unity engine and Unity UI in particular.
- Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
- The ability to write clean, performant C# code when necessary.
- A drive to solve problems in a thoughtful, elegant way.
- The drive to proactively clean up or fix unoptimised assets, and knowing when to do so.
- Experience working closely with programmers and the ability to communicate technical information to them remotely.
- Professional-level English.
- Applicants may be asked to complete a short technical art test at home.
