Sr Blendshape Artist required at Microsoft Studio

Sr Blendshape Artist required at Microsoft Studio

Studio: Microsoft Studio

Job Opening: Senior Blendshape Artist

Location: Vancouver, British Columbia, Canada

Type: Full-Time

Responsibilities:

  • Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist on the blendshapes and body deformation.
  • Actively accepts feedback from the Technical Animation Director and Lead Character Artist.
  • Work with the Animators and Riggers to ensure consistency between vision and implementation of facial deformation and body deformation.
  • Collaborate with Lead Character Artist and technical teams to develop character and creature blendshapes procedures & pipelines.
  • Works towards established production deadlines.

Qualifications & Skills:

  • Must have 5+ years of experience in film/television or video games and equivalent experience will be considered.
  • Strong demonstrated understanding of realistic facial and human anatomy and creating blend shapes for facial expressions using FACS.
  • Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes. Excellent anatomical understanding.
  • Experience modeling and sculpting realistic characters, creatures.
  • Expert in Maya a must and Zbrush and/or Mudbox for sculpting.
  • Experience with Unreal Engine a plus.
  • Experience with skeleton/rig creation a big plus.
  • Self-motivated and directed.
  • Good communication, organizational and time management skills.

Apply for the Job Online: To apply, visit https://careers.microsoft.com/us/en/job/1205457/Senior-Blendshape-Artist-Gears-of-War-The-Coalition