Studio: TriCAT
Job Opening: Lead Character Artist
Location: Ulm, Germany
Type: Full-Time
Responsibilities:
- Create high quality, game ready 3D Characters and texture maps and to ensure that it conforms to the defined technical and artistic requirements.
- Working closely with the Lead Artist to ensure all 3D models maintain quality and most importantly consistency across multiple projects and to meet technical requirements.
- To help maintain and improve upon internal pipelines and workflows required for creating characters, as well as taking an active role in R&D to push our visual fidelity
- Communicate effectively with artists, programmers and other team members to meet and exceed milestones.
- Provide constructive input and support to other members of the art team
Qualifications & Skills:
- Must have experience in a Senior role in a professional capacity
- Advanced knowledge of industry standard software such as 3ds Max, Z brush, Marvellous Designer etc.
- Strong understanding of texture creation/authoring tools such as Substance Painter/Designer
- Strong Understanding of the human anatomy/form
- Experience in rigging and weighting
- A positive collaborative and professional working attitude.
- Must be self-motivated.
- Able to prioritise and multitask
Pluses:
- Degree in 3D design, Computer sciences, Game design or similar.
- Working with Motion Capture data
- Experience with Character Creator 3
- Experience working with Unity 3D
- Can speak German
Apply for the Job Online: To apply, email your portfolio & CV to steven.sim@tricat.net