Lead Character Artist required at TriCAT Studio

 Lead Character Artist required at TriCAT Studio

Studio: TriCAT

Job Opening: Lead Character Artist

Location: Ulm, Germany

Type: Full-Time

Responsibilities:

  • Create high quality, game ready 3D Characters and texture maps and to ensure that it conforms to the defined technical and artistic requirements.
  • Working closely with the Lead Artist to ensure all 3D models maintain quality and most importantly consistency across multiple projects and to meet technical requirements.
  • To help maintain and improve upon internal pipelines and workflows required for creating characters, as well as taking an active role in R&D to push our visual fidelity
  • Communicate effectively with artists, programmers and other team members to meet and exceed milestones.
  • Provide constructive input and support to other members of the art team

Qualifications & Skills:

  • Must have experience in a Senior role in a professional capacity
  • Advanced knowledge of industry standard software such as 3ds Max, Z brush, Marvellous Designer etc.
  • Strong understanding of texture creation/authoring tools such as Substance Painter/Designer
  • Strong Understanding of the human anatomy/form
  • Experience in rigging and weighting
  • A positive collaborative and professional working attitude.
  • Must be self-motivated.
  • Able to prioritise and multitask

Pluses:

  • Degree in 3D design, Computer sciences, Game design or similar.
  • Working with Motion Capture data
  • Experience with Character Creator 3
  • Experience working with Unity 3D
  • Can speak German

Apply for the Job Online: To apply, email your portfolio & CV to steven.sim@tricat.net