Studio: Blizzard Entertainment
Job Opening: Art Internship
Location: Irvin, California
Type: Internship
Internship Opportunities:
Cinematic Animator
Provide a solid foundation and understanding of weight and timing to help bring characters to life in a games environment. Using 3D software, you will be learning the pipeline, processes and workflows around what it takes to bring a cinematic together from start to finish.
- Demonstrate strong key-frame animation skills
- Proficient in a 3D software package like Maya or Max
- Strong communication and teamwork skills
Work closely with our Character Art Team to create memorable heroes, villains and creatures that inhabit our games’ worlds. You will get the opportunity to collaborate with concept artists, riggers, animators and designers to create high quality character assets to be rigged and animated for our games.
- Skilled digital sculptor in Zbrush or equivalent
- Proficient in a traditional modelling package like 3DS Max or Maya.
- Experience with creating PBR materials.
- Strong understanding of anatomy
- Enthusiasm for participating in the critique process and ability to execute on feedback.
Collaborate with our concept team to produce quality design work, idea thumbnails and sketches, model sheets, and production paintings.
- Strong communication and teamwork skills
- Demonstrated a strong art and design foundation with your portfolio
- Proficient in Adobe Photoshop and other illustration software
- 3d experience is a plus
Work closely with our team to help create compelling worlds that push the boundary of gameplay, art, and storytelling.
- Skilled in a traditional modelling package like 3DS Max or Maya
- Experience with creating PBR materials with high quality textures and efficient UV’s
- Strong sense of composition and layout
- Enthusiasm for participating in the critique process and ability to execute on feedback
Bring our game to life! You will work with a mentor to create exceptional key-frame animations for characters, environments, and objects. You’ll have opportunities to work with amazing character artists, riggers, and designers to take your animation from Maya to game.
- Proficient in Autodesk Maya, with a strong desire to learn beyond Maya
- Exceptional communications skills
Work with our lighting team to gain a good foundation for lighting in games. Learn how to guide a player through a game world with light, while hitting the style and quality expected of our lighting artists.
- Experience using lighting/rendering technologies (pre-rendered and/ or real-time)
- Strong traditional art skills
- Basic understanding of photography
- Experience in Autodesk Maya/Max, and Adobe Photoshop
Provide rigging to our characters and/or create tools for other artists to create epic environments. Learn and contribute to writing and managing veracious tools, set up technically complex art assets, and implement various content pipelines.
- Experience working with scripting languages
- Knowledge of C++
- Proficient in a traditional modelling package like 3DS Max or Maya
- Strong technical problem-solving ability
Create polished in-game UI and graphic design elements that enhance player interactions and promote a rewarding player experience.
- Demonstrates a strong knowledge of graphic design principles in their work
- Proficient with Adobe Create Suite
Knowledgeable about video game UI / UX concepts
Has the technical skill to quickly learn and understand new toolsets
Recreate natural phenomena such as fire, smoke, explosives, dust, water, and weather systems.
- Good understanding of the principles of animation
- Ability to work in 3D particle editor/3D package
- Knowledgeable in Adobe Photoshop
- Experience with FumeFX, Houdini, Thinking Particles, Maya fluids, and rigid body dynamics are a plus
Apply for the Job Online: To apply, visit https://careers.blizzard.com/global/en/apply?jobSeqNo=BLENGLOBALR009216EXTERNALENGLOBAL&pjid=cdf393b0-5d3b-49b2-942f-072316cb52b7&uid=17c3695cc6e595-100200-47d9-17c3695cc6f740&p_lang=en_global&refNum=BLENGLOBAL