Studio: Timbre Games
Job Opening: Technical Artist
Location: Canada
Type: Full-Time
Responsibilities:
- Being our first Technical Artist, you’ll bring strategy and direction to our Technical Art department as we start integrating assets into our first game
- As a generalist, you’ll have impact across the board; whether it’s Maya workflows or tool building in Unreal
- Build customizable procedural generation tools within Unreal, that makes the lives of our Art team so much easier!
- Be the key bridge between Artists and Engineers, understanding their needs to build out unique Timbre solutions
- Provide recommendations for tools that optimize and improve the creative process
- Document pipeline and tools development process for now and future Timbre teammates!
Qualifications & Skills:
- 4+ years of experience working within the creative industries
- Highly skilled communication, both verbally and digitally, to different disciplines within the studio
- Working knowledge of Unreal, in particular Unreal’s blueprint system and scripting tools
- Deep understanding of 3D art pipeline tools (Maya, Houdini, etc)
- Past experience building shaders and procedurally generated custom tools
- Development experience in Python, JavaScript or other scripting languages
- A beautifully crafted gaming experience!
Apply for the Job Online: To apply, visit https://remotegamejobs.com/jobs/timbre-games-technical-artist-remote-job#