Technical Artist required at Timbre Games

Technical Artist required at Timbre Games

Studio: Timbre Games

Job Opening: Technical Artist

Location: Canada

Type: Full-Time

Responsibilities:

  • Being our first Technical Artist, you’ll bring strategy and direction to our Technical Art department as we start integrating assets into our first game
  • As a generalist, you’ll have impact across the board; whether it’s Maya workflows or tool building in Unreal
  • Build customizable procedural generation tools within Unreal, that makes the lives of our Art team so much easier!
  • Be the key bridge between Artists and Engineers, understanding their needs to build out unique Timbre solutions
  • Provide recommendations for tools that optimize and improve the creative process
  • Document pipeline and tools development process for now and future Timbre teammates!

Qualifications & Skills:

  • 4+ years of experience working within the creative industries
  • Highly skilled communication, both verbally and digitally, to different disciplines within the studio
  • Working knowledge of Unreal, in particular Unreal’s blueprint system and scripting tools
  • Deep understanding of 3D art pipeline tools (Maya, Houdini, etc)
  • Past experience building shaders and procedurally generated custom tools
  • Development experience in Python, JavaScript or other scripting languages
  • A beautifully crafted gaming experience!

Apply for the Job Online: To apply, visit https://remotegamejobs.com/jobs/timbre-games-technical-artist-remote-job#