Technical Artist required at BeamNG Studio

Technical Artist required at BeamNG Studio

Studio: BeamNG Studio

Job Opening: Technical Artist

Location: Bremen, Germany

Type: Full-Time, Remote/Onsite

Responsibilities:

  • First point of contact for technical implications in art-related topics
  • Support content creators/artists with solving technical problems and workflow issues
  • Improve inefficiencies in artist workflows through tools and documentation
  • Define and monitor key metrics within art and development teams to understand core issues/problems, and identify/suggest ways to improve our processes
  • Maintain seamless periodic communication and keep the art-development teams updated to avoid friction within the teams
  • Identify blockers and produce quality work within the technical constraints of the project.
  • Research and develop new technologies for enhancing the visual quality or solving artistic challenges

Qualifications & Skills:

  • Proven experience with a minimum of 3 years in art creation processes for game development
  • Experience writing plugins/customizing 3D tools like Maya/3DS Max
  • Experience in Substance Designer/Painter, Houdini, and procedural content creation
  • Experience in working with scripting and programming (Python, C/C++, or Lua)
  • Good experience in working with Jira and Confluence in setting priorities, best practices, track changes and generate roadmaps
  • Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams
  • Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
  • Ability to think critically, understand complexities, and support day-to-day workflow
  • Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us

Apply for the Job Online: To apply, visit https://jobs.lever.co/beamng/c56db44f-907d-4a7f-996f-5cce3dbf8b7c/apply