Company: Visionary Realms
Location: Carlsbad, USA
Job Opening: Technical Artist / Shader Engineer
Job Type: Remote
Software: Unity
Qualifications & Skills:
- Shipped a minimum of two desktop-class games built with Unity
- Intermediate-Advanced Unity experience, including 2019.4.X (LTS)
- Comfortable with built-in Unity renderer (non-SRP)
- Experience with extending Unity’s built-in post effects stack
- Contract Deliverables
- Write Terrain Shader
- Simple/Standard PBR shader which utilizes splat map input applied to decimated/UVed geometry
- Must play well with the current post effect stack
- Update Tri-Planar Shader
- World space tile projection, not scale-dependent
- Needs to play well with current heightmap blending
- Update Speedtree Shader
- Base Shader
- Billboard Shader
- Other technical art services as they are planned and scheduled
Note:
- Send your resume with the subject line: Technical Artist Application.
- Applications without an included portfolio will not be considered.
Apply: Send your resumé to jobs@visionaryrealms.com