3D Environment Artist required at Aggro Crab

3D Environment Artist required at Aggro Crab

Studio: Aggro Crab

Job Opening: 3D Environment Artist

Location: Seattle, Washington State

Type: Full-Time

Responsibilities:

  • Create 3D models for environment props using a workflow that includes sculpting, retopo, UV, and texture.
  • Implementing assets into Unity and arranging props in scenes.
  • Use in-engine tools such as lighting, fog, and post-processing to create the mood of each area.
  • Collaborate with the Art Director to develop the look and feel.
  • Collaborate with the Level Designer to get the environment art to meet the gameplay needs of the scene.
  • Be cognizant of performance at all times ensuring the environment art does not hinder the framerate.

Qualifications & Skills:

  • At least two years of industry experience in a 3D Environment Artist role is required.
  • Experience in a game engine is required, Unity experience is preferred.
  • Sculpting experience with ZBrush or comparable software.
  • Texturing experience with Substance Painter/Designer or comparable software.
  • Experience creating modular assets that can be reused throughout the game.
  • Generalist developer experience is a plus!
  • Git experience is a plus!

Apply for the Job Online: To apply, send an email to contact@aggrocrab.com and begin the subject line with “Enviro Artist”

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