
Studio: Gametion Technologies
Job opening: 2D Spine Animator
Experience: 8+ years of 2D Animation
Type: Remote, Full time
Primary Software: Spine
Responsibilities:
- Create high-quality 2D animations for characters, creatures, UI elements, environments, and VFX.
- Work with the art and design teams to understand animation needs and integrate feedback effectively.
- Animate 2D characters using tools such as Spine, Adobe Animate, or Unity Animator.
- Collaborate with programmers to implement animations in-game, ensuring smooth transitions and responsiveness.
- Maintain consistent visual style and quality across all animations in line with the project’s artistic direction.
- Contribute to the development of animation pipelines and best practices.
Qualifications & Skills:
- Strong understanding of animation principles (timing, weight, anticipation, etc.).
- Experience with rigging and creating reusable animation assets.
- Ability to adapt to different art styles.
- Excellent communication and teamwork skills.
- Comfortable working in an iterative, fast-paced development environment.
Email: deboleena.m@gametion.com
Required: Please include your updated portfolio along with resume