Gardens has job vacancy of Design Manager (remote)

 

design manager job

Studio: Gardens

Job Opening: Design Manager

Locations: USA, Canada

Type: Remote 

Responsibilities:

  • Lead and manage a multidisciplinary team of designers across systems, level, and UI/UX design.
  • Partner with the CCO and creative leads to uphold the game’s overall vision, tone, and player experience.
  • Establish clear design goals, processes, and best practices for the design department.
  • Provide mentorship, performance feedback, and career development opportunities to support each team member’s growth.
  • Help oversee the design pipeline and ensure timely delivery of key design objectives.
  • Collaborate with production to maintain balanced scope and sustainable schedules.
  • Contribute to studio-wide initiatives, hiring efforts, and cross-disciplinary reviews.
  • Advocate for a healthy, inclusive, and collaborative team culture that reflects Gardens’ values.
  • Guide the team through ambiguity and ensure progress on high-value, complex initiatives.
  • Regularly evaluate team health and take action with empathy and authenticity to improve engagement and effectiveness.

Requirements:

  • Proven experience managing and mentoring a team of game designers.
  • Deep understanding of game design principles, pipelines, and development processes.
  • Expertise in at least one design discipline (systems, level, combat, etc)
  • Shipped games successfully (ideally on PC or console)
  • Strong communication, facilitation, and leadership skills.

Nice to Have:

  • Familiarity with Unreal Engine and modern design tools.
  • Comfort working in a remote, asynchronous environment.

How to Apply: Apply on the official site