
Studio: Dwarf Animation Studio
Job Opening: Mid Body Rigger (4 Positions)
Location: Montpellier, France (On-site)
Type: Full-time – Customary fixed-term contract (Intermittent)
Duration: 1.5 Months (Starting Feb 2026)
As part of the production of a stylized feature film, Dwarf Animation Studio is looking for 4 Mid Body Riggers to strengthen our team. Working in close collaboration with the Rig Architect, you will focus on the creation and optimization of generic character body rigs, ensuring high-quality deformation and technical stability for our animation pipeline.
Key Responsibilities
- Deploy the Dwarf rig solution across project assets.
- Create robust body rigs for the project’s generic characters.
- Perform high-quality skinning with a strong focus on deformation aesthetics.
- Adjust and refine rigs based on direct feedback from the animation team.
- Present and explain rig behaviors and deformation logic to animators.
Must Have
- Minimum 12 months of production experience in feature films, series, or games.
- Excellent command of Maya skinning tools.
- Strong technical rigor and high attention to detail regarding deformation quality.
- Ability to work autonomously within technical constraints defined by the Rig Architect.
Bonus Skills: Experience with ngSkinTools is a strong plus. Knowledge of the Unreal Engine environment and a good understanding of rigging-related mathematical foundations (matrices) are highly valued. English fluency is beneficial in our bilingual environment.
How to Apply
If you are ready to contribute to a stylized feature film in the beautiful city of Montpellier, please submit your application through the studio’s official channels or portfolio portal.