
Studio: Supercell
Job Opening: UI/UX Designer
Location: Helsinki, Finland, Europe
Type: Full-Time
Responsibilities:
- Drive the user experience for our internal multi-platform game engine editor and supporting tools.
- Collaborate closely with artists, designers, and developers to understand their workflows and identify pain points.
- Create wireframes, user flows, design specifications, and prototypes to guide tool improvements.
- Partner with developers to bring UX designs to life—from concept through implementation and iteration.
- Maintain and evolve a consistent UI/UX and design system across the engine toolset.
- Align with stakeholders and prioritize designs that solve real, high-impact problems.
- Help validate ideas through user feedback, usability testing, and lightweight prototyping.
- Own the feedback loop between tool users and tool makers, reducing complexity and cognitive load at every opportunity.
Qualifications & Skills:
- Experience as a UI/UX Designer, Product Designer, or Tool Designer—preferably within games, creative software, or similar domains.
- Deep empathy for users, especially creators such as artists, level designers, and developers.
- Proven ability to translate user needs into actionable, clear design documentation and specifications.
- Skilled in working across teams and disciplines, aligning stakeholders, and handling multiple priorities.
- Familiarity with technical constraints and workflows in internal tool or editor development environments.
- Experience designing for internal game development tools or pipelines.
- Background working with custom game engines.
- Knowledge of commercial game engines such as Unity, Unreal, or Godot.
- Experience with usability testing.
- Understanding of C++ or experience collaborating closely with engine developers.
