A UI/UX Designer is required at Supercell

A UIUX Designer is required at Supercell

Studio: Supercell

Job Opening: UI/UX Designer

Location: Helsinki, Finland, Europe

Type: Full-Time

Responsibilities

  • Drive the user experience for our internal multi-platform game engine editor and supporting tools.
  • Collaborate closely with artists, designers, and developers to understand their workflows and identify pain points.
  • Create wireframes, user flows, design specifications, and prototypes to guide tool improvements.
  • Partner with developers to bring UX designs to life—from concept through implementation and iteration.
  • Maintain and evolve a consistent UI/UX and design system across the engine toolset.
  • Align with stakeholders and prioritize designs that solve real, high-impact problems.
  • Help validate ideas through user feedback, usability testing, and lightweight prototyping.
  • Own the feedback loop between tool users and tool makers, reducing complexity and cognitive load at every opportunity.

Qualifications & Skills:

  • Experience as a UI/UX Designer, Product Designer, or Tool Designer—preferably within games, creative software, or similar domains.
  • Deep empathy for users, especially creators such as artists, level designers, and developers.
  • Proven ability to translate user needs into actionable, clear design documentation and specifications.
  • Skilled in working across teams and disciplines, aligning stakeholders, and handling multiple priorities.
  • Familiarity with technical constraints and workflows in internal tool or editor development environments.
  • Experience designing for internal game development tools or pipelines.
  • Background working with custom game engines.
  • Knowledge of commercial game engines such as Unity, Unreal, or Godot.
  • Experience with usability testing.
  • Understanding of C++ or experience collaborating closely with engine developers.

animation and vfx jobs