Character and Creature Artist required at Goodbye Kansas

Character and Creature Artist required at Goodbye Kansas

Studio: Goodbye Kansas

Job Opening: Character & Creature Artist

Location: Mumbai, Maharashtra, India

Type: Full-Time, Contract

Responsibilities

  • Contributing to character creation, creature development, and digi-double assets
  • Collaborating closely with surrounding departments, such as face modeling, rigging, animation, and CFX
  • Working from scans, concept art, and references to produce clean, production-ready assets
  • Taking assets from modelling, sculpting, UV unwrapping, and texturing with production-ready topology to final look development and fur grooming.
  • Troubleshooting asset-related issues and supporting creative direction with strong visual fidelity
  • Providing technical and creative feedback to maintain high-quality standards
  • Documenting best practices and helping improve asset workflows across global teams
  • Supporting and mentoring fellow artists in Mumbai and beyond
  • Using Maya, ZBrush, Substance Painter, Mari, and Houdini for output in Vray Solaris.

Qualifications & Skills:

  • At least 5 years of experience in VFX or animation
  • Strong skills in organic and hard surface modelling with clean topology
  • Extensive knowledge in human and animal anatomy and the understanding of how to implement it in creative creature development.
  • Strong sculpting skills
  • Confident shading knowledge with experience working in V-Ray or similar path-tracer, PBR workflows, and shading across a wide material range
  • Experience in skin and fur shading.
  • Proficiency in ZBrush, Maya, Houdini, Substance Painter, Mari, and V-Ray or similar path-tracer
  • Ability to work independently and deliver on time
  • Positive, team-focused communication and problem-solving
  • Experience in grooming workflows.
  • Experience creating garments in marvelous design and integrating them into a VFX pipeline with proper topology, etc.
  • Comfortable collaborating closely with VFX and CG Supervisors, presenting daily submissions, and communicating creative feedback.
  • Comfortable working remotely and communicating across international teams
  • Ability to interpret feedback and translate it into clear, actionable revisions
  • Working knowledge of Unreal Engine, especially for asset integration and look development
  • Prior experience collaborating across distributed teams and time zones

animation and vfx jobs