Able & Baker Studios is hiring Surface Artists

Able & Baker Studios is hiring Surface Artists

Studio: Able & Baker Studios

Job Opening: Surface Artists

Location: Madrid, Spain

Type: Full-Time

Responsibilities

  • Paint stylised, hand-crafted textures for characters, props, and environments, ensuring visual consistency and production-ready optimization.
  • Look-dev and shading: create and tweak materials in the pipeline (primarily Maya and Houdini) to achieve the desired artistic finish.
  • Partner with Lighting and Modeling to guarantee surfaces respond correctly to illumination and meet camera and narrative requirements.
  • Maintain pipeline standards: tidy scenes, follow naming conventions, manage UDIMs, and communicate proactively with production.
  • Iterate on feedback from Art Direction, refining textures and shaders until the final look is achieved.

Qualifications & Skills:

  • Portfolio demonstrating stylized, hand-painted textures (both organic and hard-surface assets).
  • Solid knowledge of Autodesk, Maya, and prior experience surfacing in Houdini.
  • Understanding of lighting fundamentals (bonus if you have worked in Lighting).
  • Proficiency with texturing tools (Substance 3D Painter / Designer, Mari, Photoshop).
  • Strong UV, UDIM, and shading fundamentals (PBR & stylised workflows).
  • Excellent teamwork, clear communication, and problem-solving attitude.
  • All seniority levels welcome: Junior, Mid, or Senior (experience in film, TV, or games highly valued).
  • Vegetation texturing experience and familiarity with scattering/instancing workflows.
  • Artistic background in traditional painting or stylised drawing.
  • Familiarity with render engines (Arnold, Karma, Redshift, etc.) and ShotGrid or similar tracking systems.
  • Spanish fluency, intermediate or higher English is a plus.

animation and vfx jobs