
Studio: Framestore Studios
Job Opening: Rigging TD
Location: London, Greater London, United Kingdom
Type: Full-Time
Responsibilities:
- Create fully scripted rigs and refine them according to animation and lighting needs.
- Prototype, implement, and refine puppet (skeleton), body (deformer and muscle-based), or mechanical rigs.
- Troubleshoot and fix rig issues, collect artistic feedback, and fine-tune rig behaviour.
- Become a proficient user and contributor to the extensive rigging tool set.
- Create tools to help the animation workflow and rig interaction.
- Work within the pipeline and rigging standards.
- Meet delivery deadlines under production constraints.
Qualifications & Skills:
- Maya rigging experience (full body/facial).
- A passion for creating believable CG characters and the requisite attention to detail.
- Experience with scripting (i.e., Python) and the ability to follow strict coding standards.
- Analytical and artistic skills, creativity, and visual problem-solving.
- Teamwork, communication, and time management skills.
- The ability to write technical documentation and present your work (wiki, screen capture, etc).
- Basic knowledge of anatomy for bipeds and quadrupeds, skeletons, and muscles.
- A good understanding of constraints and deformers, how they work, and their limitations.
- Facial anatomy, realistic eye and mouth rigs, FACS breakdown.
- Life drawing or organic modelling.
- Basic knowledge of dynamics (Maya Hair, nCloth, nParticle, etc).
- Strong maths background, especially matrix maths and geometry algorithms.
- C or C++ programming for Maya plugins.
