Studio: Able & Baker
Job Opening: Environment Modelling Artist
Location: Madrid, Spain
Type: Full-Time
Responsibilities:
- Model stylized environments: terrain, architecture, foliage, hero props, and set-dressing elements, always mindful of scale, topology, and articulation needs.
- Procedural workflows: leverage Houdini (or similar) for scatter systems, terrain generation, vegetation instancing, and variation passes.
- Set dressing: arrange and iterate assets to create visually rich, story-driven spaces that support camera and character action.
- Cross-department collaboration: work daily with Surfacing, Layout, and Lighting to ensure models meet shading, shot-composition, and rendering requirements.
- Quality & optimization: follow naming conventions and efficient geometry that integrates smoothly into the production pipeline.
Qualifications & Skills:
- 1 to 3 years of production experience in CG feature, series, or games (portfolio showing stylized environments is essential).
- Proficiency in Autodesk Maya
- Foundational knowledge of Houdini for procedural modelling/scattering is a plus.
- Solid grasp of form, composition, modular workflows, and UV layout.
- Team-oriented mindset, strong communication skills, and a proactive attitude.
- Fluency in Spanish and English is a plus.
- Hands-on experience with large-scale vegetation sets and scattering tools (Houdini, SpeedTree, etc.).
- Previous set-dressing work for animation or VFX.
- Familiarity with ZBrush for high-resolution sculpting is a plus.
- Experience with ShotGrid (or similar tracking software).