Associate Designer required at Nintendo Software Technology

Associate Designer required at Nintendo Software Technology

Studio: Nintendo Software Technology Corporation

Job Opening: Associate Designer

Location: Redmond, Washington State

Type: Full-Time

Responsibilities:

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains gameplay mechanics within a game.
  • Creates areas of a user interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for the assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

Qualifications & Skills:

  • Understanding of interactive software methodologies, production pipelines, and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science, or equivalent
  • Studies in music, art, films, television/broadcasting, and multimedia are a plus.

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