Studio: Mundfish
Job Opening: Junior Level Designers
Type: Full-Time
Responsibilities:
- Setting up and refining game environments
- Configuring and fine-tuning collisions for objects and levels
- Working closely with artists, programmers, and fellow designers
- Creating and updating documentation related to game locations
- Contributing to the design and prototyping of new gameplay mechanics with the dev and design teams
Qualifications & Skills:
- Hands-on experience with Unreal Engine in commercial or completed academic projects;
- A solid grasp of level design that blends geometry, gameplay mechanics, and narrative flow;
- Deep familiarity with action and multiplayer FPS games as a player;
- Strong creative thinking and problem-solving skills;
- Excellent organizational and communication abilities;
Apply for the Job Online: To apply, send your resume and portfolio to https://t.me/MundfishJobs