Studio: DNEG
Job Opening: Organic Modeller
Location: Vancouver, Canada
Type: Full-Time
Responsibilities:
- Create highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).
- Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.
- Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.
- Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.
- Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.
- Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.
- Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.
- Contribute to brainstorming sessions and provide creative input to the overall design and development process.
Qualifications & Skills:
- Strong spatial awareness and a good sense of form, scale, anatomy, likeness, and proportion
- A very keen eye for detail
- A full working knowledge of modelling in any one or more of these packages: Maya, Houdini
- Ability to work with packages such as Mudbox or ZBrush
- Experience with Wrap4D
- Knowledge of Polygon and subdivision surface modelling
- Ability to deliver a “clean” model with tidy polygon/sub-d placement and good basic UV layout for texturing
- Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists
- Experience in shot modeling in a feature film environment
- Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline.
Nice to Have:
- A good knowledge of Linux
- Familiarity with Windows
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- Knowledge of NURBS modelling
- 1-2 years of experience in films or high-end commercials
- Experience in Marvellous Designer
- Ability to script in Python