Studio: Union VFX
Job Opening: Pipeline TD
Type: Full-Time
Responsibilities:
- Develop, document, and maintain back-end and user-facing software for our visual effects pipeline and workflow, and ensure it is running smoothly and efficiently;
- Develop innovative tools, plug-ins, and widgets
- Updates and feature additions to existing tools
- Develop per-show tool customizations as determined by show Supervisors
- Train and support Artists in using Pipeline tools
- Resolve technical issues and queries, escalating as needed
- Work closely with all departments.
- Editorial, ie, colour issues, publishing assets, tools, and scripts to improve Editorial workflow and effectiveness, e.g., QuickTime maker and Element Library, publish
- CG, ie, render setup and technical issues; asset, camera, scene, and AOV render publishing; scene management
- 2D, ie, per-show compositing and workflow setup; data and render publishing
- Render Wrangling, ie, render farm job wrapper scripts and back-end setup; render troubleshooting software infrastructure, ie, core Python libraries, DCC application software installation and configuration, software source control and release, Shotgun asset management software setup, configuration, and maintenance
- Conduct ongoing research and recommend/implement workflows that will improve efficiency
- Regularly walk the floor to ascertain any artist requirements/issues
- Ensure requests for new tools are connected with the company’s strategy
- Update and maintain the Wiki
Qualifications & Skills:
- Strong written and verbal communication skills
- Ability to work on both long and short deadlines
- Ability to prioritise production tasks in a frequently changing environment
- Detail-oriented with a strong ability to multitask
- Strong programming skills in Python, preferably in the context of DCC applications such as Maya, Nuke, and Houdini
- Experience with the Linux operating system
- General understanding of networking and performance issues that arise with automated tools
- A degree in Computer Science
- Experience with Git or another DVCS
- Experience with Shotgun or another production database
- Experience with the Qt application framework
- Experience with Bash scripting, C, C++, MEL