Studio: Blowfish StudiosĀ
Job Opening: Generalist Artist
Location: Sydney, Australia
Type: Full-Time
Responsibilities:
- Create high-quality 2D and 3D concepts for characters, environments, vehicles, and special effects.
- Illustrate amazing high-resolution 2D images to inform the creation of in-game assets and for marketing purposes.
- Design logo and symbol graphics in a wide variety of styles
- Model, texture, and light 3D assets
- Set up scenes, cameras, textured surfaces, and particles in a real-time game engine
- Research and understand various gaming art and products, and understand their needs as they relate to game volatility and player experience
- Assist in the creation of cinematic trailers for marketing purposes.
Qualifications & Skills:
- 3+ Years in a studio environment in film or video game production.
- Experience and skills with 3D modelling, UVing, texturing, and asset optimisation, to create amazing game-ready assets
- Experience with creating assets for various screen resolutions and aspect ratios
- A strong portfolio of previous work and completed projects
- Adaptable and able to multitask and prioritise work based on changing schedules and feedback/critiques
- Experience using AI is a plus
- Experience using Figma and Miro is a plus
- Strong 2d illustration skills
- Proficiency with Maya or Blender, Substance Suite, and Photoshop
- Must be flexible to take criticism and iterate until the final game asset is just right
- Must be able to demonstrate solid and well-rounded art skills
- Able to work on time-sensitive projects while following precise direction
- Demonstrate high motivation and creative thinking as an innovative self-starter
- Strong collaborative skills working with multiple departments (design, engineering, production, QA, publishing)
- A passion for video games with a good knowledge of different game genres
- Positive attitude, self-motivated, proactive, great with verbal communication, an open mindset when receiving feedback, and able to pivot based on project priorities