Studio: Knack Studios
Job Opening: 3D Modelling Artist (Blender) – R&D Team
Location: Chennai, Tamil Nadu, India
Type: Full-Time
Responsibilities:
- Model high-quality characters, props, environments, and hard-surface assets in Blender for use in VFX and animation productions.
- Develop procedural asset creation workflows using Geometry Nodes to increase efficiency and scalability in asset development.
- Collaborate with the R&D team on building automated tools and smart assets that integrate seamlessly with the studio’s asset pipeline.
- Optimize assets for performance and compatibility across Blender, Unreal Engine, and USD pipelines.
- Ensure models are clean, well-topologized, UV-unwrapped, and ready for texturing, rigging, and animation.
- Test and implement AI-assisted modeling workflows, including photogrammetry cleanup, mesh retopology, and auto UVs.
- Work with the LookDev and FX teams to ensure model fidelity under varying lighting/render conditions.
- Contribute to the creation and management of a reusable asset library tailored for fast iteration and R&D testing.
- Stay up to date with Blender releases, add-ons, and industry trends, recommending tools and techniques to improve the modeling pipeline.
Qualifications & Skills:
- 3+ years of professional experience as a 3D Modeler, with a focus on Blender.
- Expertise in hard-surface modeling, organic modeling, and environment asset creation.
- Strong experience with Geometry Nodes for procedural modeling workflows.
- Knowledge of topology standards, UV mapping, and LOD creation.
- Familiarity with real-time asset optimization for Unreal Engine is a plus.
- Understanding of PBR material standards and how models interact with LookDev and texturing teams.
- Experience with photogrammetry cleanup and retopology workflows is a bonus.
- Familiarity with USD-based asset workflows (optional but a plus).
- Basic understanding of Python scripting in Blender for automating repetitive tasks (preferred).
- Strong artistic sense, attention to detail, and commitment to delivering production-quality assets.
- Excellent communication skills and a collaborative mindset.
Nice to Have:
- Experience in rigging and animation-ready asset development.
- Knowledge of Substance Painter/Designer, ZBrush, or SpeedTree for asset enhancement.
- Familiarity with AI-driven asset generation tools (Kaedim3D, Meshroom, etc.).
- Previous experience working in an R&D or experimental pipeline.