Studio: Arkane Studios
Job Opening: Engine Programmer
Location: Lyon, France
Type: Full-Time
Responsibilities:
- Write code that fulfills the functional and technical requirements of the project.
- Develop and optimize the code of various engine subsystems (from low-level streaming & memory use to higher-level physics, audio, graphics API) by taking full advantage of target hardware and architecture.
- Work with the studio’s existing software technology and build new technology in order to fulfill the project’s technical requirements.
- Research coding techniques and algorithms to keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
Qualifications & Skills:
- Strong knowledge of C/C++
- Good knowledge of low-level/hardware (CPU, cache, SIMD…) is a plus
- Ability to fearlessly jump into large, existing code bases
- Ability to contribute innovative and original ideas towards all aspects of game production and development
- Strong communication and organizational skills
- Knowledge of console development is a plus