Lighting Artist required at Romero Games

Lighting Artist required at Romero Games

Studio: Romero Games

Job Opening: Lighting Artist

Location: Galway, Ireland

Type: Full-Time

Responsibilities:

  • Own the lighting for environments including cinematics, interior and exterior, ensuring they align with the game’s artistic vision
  • Develop and implement lighting setups that enhance atmosphere, mood, and readability while maintaining performance standards
  • Collaborate closely with the Design, Art, Programming, and Production teams
  • Understand and balance artistic goals with technical constraints, ensuring lighting fits within performance budgets
  • Utilize Unreal Engine 5’s lighting tools, including Lumen, Ray Tracing, and Global Illumination, to create realistic and dynamic lighting
  • Troubleshoot and debug lighting issues, working closely with Tech Art and Engineering teams to resolve rendering challenges
  • Contribute to the development of best practices, documentation, and workflow improvements for the lighting pipeline

Qualifications & Skills:

  • A strong portfolio demonstrating high-quality lighting in real-time AAA games or other real-time projects
  • At least 3 years of professional experience in game development, with a focus on lighting
  • Proficiency in Unreal Engine 4/5, particularly Lumen, Ray Tracing, and Volumetric Lighting
  • A deep understanding of color theory, light physics, and cinematic lighting principles
  • Familiarity with HDR, LUTs, exposure settings, and tone mapping for realistic lighting
  • A passion for storytelling through lighting, creating immersive and atmospheric experiences
  • Working knowledge of Blueprints, Material Editor, and post-processing effects in Unreal Engine
  • Excellent communication and problem-solving skills with a proactive mindset

Apply for the Job Online: To apply, send your CV to jobs@romerogames.com