Studio: Rare – Xbox Games Studio
Job Opening: Technical Artist
Location: Atherstone, Warwickshire, United Kingdom
Type: Full-Time
Responsibilities:
- Working with the Art Teams to deliver the game to the artistic vision.
- Identifying and creating tools to improve art pipelines.
- Support the Art, Engineering, and Design Teams, helping to resolve technical difficulties.
- Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
- Proactively identify new technologies and techniques that will improve the game.
- When required, create concise documentation of toolsets that the team can rely on.
- Help keep Assets / Content within memory budget and performance guidelines.
- Reports to the Technical Art Lead.
Qualifications & Skills:
- A professional portfolio or technical blog.
- Degree in Computer Science/Similar related subject or Equivalent development experience.
- Game development experience.
- Knowledge of programming languages such as Python/C#/C++/HLSL.
- Deep knowledge of 3D creation packages (Maya/Max/Zbrush/etc)
- Up-to-date experience and knowledge of current game development practices and terminology.
- Excellent artistic ability.
- Excellent eye for quality control and detail.
- Excellent problem-solving skills, with the ability to existing knowledge to rapidly improvise solutions.
- A broad technical understanding with the capacity to learn and utilize new skills quickly.
- Experience in seeing projects from beginning to end as a Technical Artist.
- Experienced in dealing with the idiosyncrasies of team project work.
- Excellent communication skills.
- Proactive and organized individual.
- Ability to take direction and constructive feedback.
- Self-motivated and passionate about the end result.
- Experience with Unreal Engine or equivalent is a plus.
- Solid knowledge of 3D graphics and rendering techniques, especially Lighting and Shading, would be a bonus.