Studio: Build A Rocket Boy
Job Opening: Technical Rigger
Location: Remote
Type: Contract
Responsibilities:
- Skin, build, test, and maintain rigs for characters, facial, creatures, vehicles, soft props, and mechanical props.
- Write support tools and scripts to support the animation pipeline using rigs.
- Work closely with the Lead Animator, Cinematic Director, and Character team to ensure assets are completed at the desired quality bar and technical requirements.
- Creation & maintenance of technical documentation.
Qualifications & Skills:
- At least 3+ years’ experience in rigging and skinning characters, complex props, and vehicles.
- Strong knowledge of character deformations and topology.
- Excellent knowledge of Maya and Motion Builder.
- Proficient Python and MEL development skills are very desirable.
- Strong understanding of animation principles and animation workflow.
- Experience in game development working with animation teams.